Friday, December 17, 2010

Karakuri deck review + Card Review


Hi everyone! It's been quite a long while since I last posted. Anyway, since my holidays has just started, so I have more spare time to write blog posts. Today, I will be talking about the deck which has recieved more support from Storm of Ragnarok, and was made famous by DSummon of DuelingDays. Here is a sample decklist, credit to DSummon.

Karakuri Machiner:
Monster [20]
[2] Cyber Dragon
[3] Machina Gearframe
[3] Machina Fortress
[3] Kuikku, Karakuri Ninja
[2] Saisan, Karakuri Doorkeeper
[2] Nishipachi, Karakuri Staff Officer
[2] Nisamu, Karakuri Soldier
[2] Ally Genex Birdman
[1] Card Gunner

Magic [11]
[1] Monster Reborn
[1] Black Hole
[2] Cyclone
[1] Mind Control-
[1] Limit Break
[1] Enemy Controller
[3] Book of Moon
[1] Pot of Duality

Trap [9]
[1] Call of Haunted
[1] Trap Dust Shoot
[3] Urgent Tuning
[2] Bottomless Traphole
[2] Dust Tornado


Okay, this is a hybrid build between Karakuri and Machiner. DS has chosen to only include the main core of the Machiner engine, namely 3 Gearframes and 3 Fortress. Peacekeeper and Force are not needed as this deck focuses on Karakuri monsters instead of Machiner. One of the common plays that one could make with this deck is to discard either Saisan, Karakuri Doorkeeper or Nishipachi, Karakuri Staff Officer with Machiner Fortress to special summon it to the field, and then summon Kuikku, Karakuri Ninja to whack a monster, special summon back the monster which you discarded for Fortress, and synchro summon for either Burei, Karakuri Shogun or Bureido, Karakuri Great Shogun, depending on which monster you discarded. And then you can special summon a Level 4 or lower Karakuri monster, preferably Ninja, then you can do the synchro summoning again next turn. Another alternative is to use Urgent Tuning during your battle phase when Ninja special summons back a tuner, so as to gain another 2 more attacks.

Now, on to the card review! Here is the card which got many of us OCG player hyped up recently: Tech Genus Hyper Librarian.


THis card is quickly becoming a generic synchro that most of us will be putting into our extra decks. He is a level 5 dark attribute, which means that it will be easy to bring out with cards like BF-Blizzard of the North Pole and Deep Sea Diva, and being dark it can fuel the graveyard for cards like Dark Armed Dragon. Spellcaster-type makes synchro summoning Arcanite Magician and Tempest Magician much easier than before. And 2400 attack and 1800 defense is a pretty strong stat. However, the most broken thing about this card is its effect. Drawing a card everytime either player synchro summons is an effect that is a first in the game, and to a certain extent could be game breaking. Synchro summoning is something that most decks will do, and in particular Infernities, Dandy Plant and Fish Synchro. Synchro summoning Hyper Librarian before you perform other synchro summons will enable you to gain back advantage while summoning larger synchro monsters to gain control of the field and the game.

On a side note, the Weekly Jump Magazines were quickly sold out on the day the were released in Singapore, proving how hot Hyper Librarian is now.

I will be reviewing another decktype - Fish Synchro soon, and also the combos that the deck can perform.

So for now, see ya!!

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